![]() ![]() ![]() Copy "hl2\gfx\status\qfont01.bmp" from Half-Life 2 Beta to "Texture Wad Tools\Beta\gfx" (later when I say "gfx" it will refer to the folder in "Texture Wad Tools\Beta" and not to "hl2\gfx").Create a folder named "gfx" in "Beta" folder in Texture Wad Tools.Copy Texture Wad Tools\Beta\cached\cached.wad to Half-Life "valve" folder.įont "(Harry) (Bela)font(e)" (name comes from Day One gfx.ls).ls extension and drag-and-drop it to qlumpy.exe. Save the document in Texture Wad Tools with. ![]() Create a new text document with the following text:Ĭode: Select all $DEST "%s\Beta\cached\cached.wad"Īnd replace %s with path to "Texture Wad Tools" directory.Using GCFScape, extract loading.bmp from valve\gfx.wad of WON HL or Day One (better from Day One) to cached folder.Open from WON Half-Life valve\gfx folder to "cached" folder.bmp in "Texture Wad Files\Beta\cached\conback.bmp". Open valve\gfx\conback.lmp from WON verison of Half-Life in Fimg.Copy last 768 bytes to a new file and save it as "palette.lmp" in Fimg directory.Open valve\gfx\conback.lmp from WON verison of Half-Life in HEX editor.Create a folder named "cached" in "Beta" folder in Texture Wad Tools.Then create a folder named "Beta" in Texture Wad Tools folder of HL SDK for convenience and start compiling. Half-Life SDK 2.x or Half-Life Texture SDK.In this tutorial I will teach you how to enable beta console background and font in retail Half-Life.īefore you start fixing and compiling the background and font, you need to get some things:
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